Which is best? That depends on what your opponent is up to. Where should the Bishops go? The White King’s Bishop on f1 could go to b5,c4,d3 or even e2. For the opening that has to mean Knights moving to c3 and f3 (or c6 and g6). (Bishops are more effective here too, but they can work from a distance). by Bg5) before your opponent has castled.ĬOOL TIP: Why should you move the knights first? Well, knights are very much more effective if they are in the centre. Do not pin the adverse King Knight (ie.Bring out your knights before developing your bishops, especially the Queen’s Bishop.Do not move any piece twice in the opening, but put it at once on the right square.Do not move any pawns in the opening of a game but the King and Queen pawns.I’ve collected here some other advice from the grandmasters of the past. In fact, you have to attack the opponent’s centre with pawns to get much chance of an advantage as White (The Four Knights’ Game is next to Old Stodge in drawishness), so d2-d4 makes sense for more than one reason.To develop your Rooks, open a file to open a file, bring pawns into a position to swap them off so after 1.e4, plan to play d2-d4 or f2-f4 soon. Rooks are the hardest piece to develop: “openings should be judged on the prospects they offer to ambitious young Rooks” – PURDY.This is especially true if you have not castled! If you are behind in development, don’t start anything and keep things closed until you have caught up.If you are ahead in development, start something going and open up lines for your better pieces.Don’t grab pawns or attack if you haven’t completed developmen especially, don’t charge around with your Queen trying to hoover up pawns.Don’t move out your major pieces (Q+RR) where they will get chased around by the little guys and possibly trapped.Move your minor pieces out early on generally move Knights before Bishops, and generally straightaway to f3/c3 or f6/c6 (but probably not both, as White).try to gain time if you can by aggressive moves.move them to their best squares in one move if you can, and also.By move 12, you should have connected your Rooks, or be about to do so. Complete your development before moving a piece twice or starting an attack.Move your king to safety at the side by castling.Get a firm foothold in the centre – a pawn on one of the ‘little centre’ squares e4/e5/d5/d4 – and don’t give it up without good reason. This is the main point to remember all the other rules are just footnotes to this one.The opening is a race to see who can get their pieces out first while keeping at least a share of control of the centre. Get your pieces out into the centre quickly.
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